Tuesday, April 29, 2014

To be rich and powerful in WildStar At the Very Beginning


In real life, our social status is determined in a large part by luck of the draw. You could be born into a wealthy family that can easily pay for your college tuition, fancy car, Nintendo Wii, plastic surgery, and of course, most important of all. You could also be born in a poor part of Somalia and die of pneumonia before age three, never even coming close to that runecrafting skillcape. There's definitely some disparity there.

In WildStar, however, aside from the occasional pneumonia-related real-life tragedy, every character begins on equal footing. Sure, we may not have played the exact same tutorial, and we may have had varying amounts of external aid (such as wildstar wiki) available, but we all first ventured into Lumbridge with our pockets nearly empty. No trust funds, no wealthy estate to inherit, no rich uncles to send us wads of cash in the mail every Christmas--just a handful of coins, a few basic tools, and our wits. Compared with reality, the playing field in Gielinor is level enough to make Guthix himself break into a violent fit of balance-induced hiccups, which, incidentally, would explain a lot of the crazy stuff in this game.

Why is it then that, after a few months, some of us will adorn ourselves in skillcapes and godswords while spamming our "Headbang" emote on top of a massive pile of Wild Star Credits , but others will wear only rune scimitars as they struggle to fund their goal of level 40 construction? What sets the rich apart from the poor?Perhaps an occasional soul will receive a lucky Item in a drop party, but for the rest of us, wealth and power are a matter of choice. The difference between Mr. Moneybags and the n00b in game begging for free st00f pl0x is that Richie McFancyPants decided to have money and Nooby McNoobster decided to be broke.

I can hear some of you protesting already. "That's ridiculous," you're thinking. "If being rich was only a matter of choosing to have money, why isn't everyone rolling in credits?" Well, dear reader, it's because Nooby McNoobster didn't put himself in a position to earn money. In less than ten minutes of farming herbs, buying broad bolt tips from a slayer master, and managing Miscellania, for example, it's a simple matter to earn a good half-WS credits a day with minimal effort. On top of that, any skill can be trained at a profit should one wish to use a slower method or supplement training with moneymaking to cover any losses. Any second-rate n00b can go from rags to riches in a matter of less than a week--all he needs to do is say to himself, "I think I'll go earn a little wild star credits today." So if you're not already buying up those useful items for your prayer skillcape you've always wanted, ask yourself why not.

Those of us familiar with the classic animated film The Iron Giant will doubtless remember its timeless moral: "You are what you choose to be." In few places does this mantra ring truer than it does in Wildstar. Our characters can be set to practice any skill we want them to for as long as we want them to, however we want them to. Our control over their futures are absolute. Even the most luck-based rewards in the game--finding a King useful weapons, for example--come as a result of choosing to place our characters in a position where it's possible to make us more powerful .

Of curse,that's all our preconception,since Wild Star is still coming on the way.But i am sure the game must be worth our waiting .Someone predict Wild Star will be the most interesting and popular game in 2014.Acknowledging and truly understanding the game will make us win at the beginning! Don't u think so ?

Tips to Wild Star Power Leveling Professions


Certain professions literally pay for themselves while you level them, here's a quick look at the basics behind how you can make money leveling your professions on Wild Star Power Leveling.

1.All manufactured materials have a use or can be disenchanted. Vendoring is the worst option 99% of the time. Leveling Professions that compliment each other is a huge bonus and allows for more options when making credits leveling up.

2. Always focus on both at once, don't skin level 40 mobs when you're mining is so low that you can only do copper. Try to achieve a balance.Put everything up for auction you don't need for later use. Be careful, some professions require earlier created items for more complex and higher level crafted items.

3. Have the bags for the job. There are some slot bags works great, instead of focusing on profession specific bags. You never want to toss away the whites/greens you get killing mobs while leveling professions.Purchase skills frequently. Mining for instance can be a lot faster if you make use of the smelting patterns you can purchase.

4.Make dalaran your home. Even if your character is a lower level, this helps a ton with traveling around. Get routes and gatherer. These addons make farming a sinch! Make use of official site to find where items drop from monsters for farming spots.Certain items are worth far more leveling up than others, particularly items used by higher level. Pay attention for these awesome sellers and perhaps spend a little extra time at those locations farming,good luck to all of you !


What we know so far about Warplots in WildStar


The following is a list of known facts about Warplots! If you know something that isn't listed below pls kind share with us:)

The Fundamentals:
40 v 40
Requires warparty membership, however there is system in place to pug a few players if necessary.
Not guild housing
Destructible
Runs off plug & socket housing mechanic
Expensive to maintain
Extensive path integration
A single Warplot is massive in scale, the equivalent to 10 housing plots (THIS IS BIG!)
Warparties will be ranked. It is not yet known the matchmaking system beyond basic tier restriction.

PLUGS:
Plugs will have an associated point costs. To socket a raid boss will cost more points than say a wall. As a warparty progresses in rank they will gain access to more points & have greater cap room per plot. It is not yet confirmed or denied whether certain plugs will be restricted to specific areas of a warplot, similar to housing.There are must be more awesome elements sharing what u know with us!

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